Wednesday, June 14, 2017

The prison

Unlike many people think, incarceration (based on its original basis), has no punitive purpose exclusively. Prisons are places whose intention is to re-educate convicts and then reintegrate them into society. Just as when punishing a kid, what jail seeks when depriving of freedom is for individuals to be aware that their actions have consequences, so as to prevent them from recurring in their infractions of the law.

This "learning" method is related to the stimulus-response learning theory. This theory explains human learning or the absence of learning as a consequence of a person's reactions or responses to stimuli.

A survey conducted by Wombat Security to 2,000 respondents (1,000 from the United States and 1,000 from the UK) asked users about cybersecurity issues and which are the best practices that they considered critical to network and data security. That survey showed that half of US participants had been victims of identity theft, while only 19% of English respondents had suffered such an attack.

This difference could be conditioned by the loose security applied by the Americans in their networks. An example to clarify this claim: the survey found out that 54% of respondents considered sites such as a hotel or an international airport as safe places to use WiFi. In contrast, only 27% of UK respondents agreed with this information.

On the other hand, another important piece of information extracted from the study is that while half of the employees have a basic knowledge about phishing, 30% have no knowledge about this threat, while one in ten respondents have no idea what we are talking about. Worse still, researchers have discovered that knowledge about ransomware is even worse, with 63% of Americans and 58% of English people not knowing what to answer ransomware.

Wombat has also examined the behavior and personal choices of employees and how this is directly related to the security of their corporate devices. Of those who use a laptop or smartphone at home, Wombat concludes several risk keys:
  • 54% of US respondents and 36% of UK respondents make use of their social networks in their working devices. 
  • 58 percent of US respondents and 45 percent of UK respondents shop online on work devices
  • 57% of US respondents and 28% of UK respondents use streaming platforms in their work devices. 
  • 52% of US respondents and 30% of UK respondents play games in their work devices.
 In addition, Wombat discovers an alarming number of those same American workers allowing their close friends and family to take a look or reply to emails (43%), streaming (47%) and playing video games (50%) on their work devices.

We find it hard to learn and on many occasions it seems that the only way to do it is through our mistakes. Even with those, the human being is the only animal that stumbles twice against the same stone. We offer you all the information we can to help you avoid these stumbles, but if we are already late, we will try to light the way to avoid you flat on your face.


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